This is quite a lazy mechanic that belongs in a Ubisoft game. When I returned these memories I was asked to collect 20 more, and 20 more after that before I gave up. What I really didn't like was a mission that involved collecting 20 memories. What I liked was that there wasn't long distances to walk, as walking gets tedious quickly. I found myself hearing collision sounds despite being well away from objects or vehicles. The car can be a bit 'slippery' to control and collision detection isn't great. You either drive or walk, with driving being a very enjoyable experience as you can fly with quite a bit of freedom. The simplistic gameplay serves Cloudpunk well. Elaborating further would risk spoiling the story so I'll stop, but the lack of impact of decisions and anti-climactic ending marred my experience somewhat. what this does mean is there is some replay value.
A second playthrough would probably illuminate this for me but I have other games in my backlog to tend to. A key mechanic seems to be the choices you can make throughout the game, and while these are interesting, I didn't notice how much of an impact these choices made. A handful of characters are consistent throughout the game and become very memorable despite never seeing more than a thumbnail picture of them. Quite an unremarkable premise, however it's the character development that is most remarkable about this game. Cloudpunk is an illegal delivery company and you are working your first shift for them. The story of Cloudpunk is the bread and butter of the game. A smoother framerate would have brought the game closer to five stars. The main issue I had with the graphics was the framerate drops, especially when transitioning between areas.
I noticed that there is a lot of pop-in when driving around and this causes issues when driving at higher speeds. Despite this, I found the graphics mesmerising due to the omnipresent neon lights. Graphically, Cloudpunk is immediately different not modern AAA standards but instead a retro and pixellated graphics system that is actually quite befitting of the cyberpunk theme. However it couldn't be more different in every other aspect and deserves recognition. Despite this, I Cloudpunk has the misfortune of being close to Cyberpunk 2077 both in the cyberpunk themes and name. … ExpandĬloudpunk has the misfortune of being close to Cyberpunk 2077 both in the cyberpunk themes and name. My actual score do not represents the game itself (I only have a couple hours and it's pretty good so far), but with all those technical issues, I can't go higher for the moment. Fortunatly it's fine when you're on feet, and even with a lower framerate on driving sequences, the game is now way more playable. However, the framerate while dirving the Hova seems now very low (around 20 fps I would say).
10/31/20 edit : The last patch finaly adds a Vsync, so no more screen-tearing issue. Unless you really don't care about those technical issues, I will suggest to wait for a patch before considering buying or playing it. With its Blade Runner / Fifth Element atmosphere, a really nice Synthwave soundtrack, and a slow paced gameplay - perfect after a hard day of work. On the other hand, the game seems really nice. The framerate barely reach 30fps and there is absolutely no Vsync, which means there is non-stop annoying tearing while you play.
With its Blade Runner / Fifth Element atmosphere, a really nice Synthwave soundtrack, and a slow paced gameplay - perfect after a hard day of "Screen tearing - The Video Game" Runs very poorly on PS4 Pro.
"Screen tearing - The Video Game" Runs very poorly on PS4 Pro.